A virtual desktop is hosted on a server powerful enough to simulate a graphics processor. Once the virtual desktop is running and the game is installed, one player can launch Parsec from the cloud and invite an opponent. It’s an effective way to run games without the need for a powerful computer. Services like Google Stadia and Nvidia GeForce Now already use this technology, but there’s nothing to stop a single user from using the cloud to play games except a little know-how and some usage fees. Ha and Lu started playing UMvC3 using a cloud host called Paperspace for their proxy desktop. “Every time I would play on Paperspace…there were so many issues” said Lu, citing lag and frame drops as the worst culprits. At this point, Hazy introduced Lu to Amazon Web Services, which offered much more freedom to create a stable environment.Īccording to Lu, matches that ran poorly for Ha on Paperspace were suddenly near-perfect with AWS. Both players only saw around 2 frames of delay and very few frame drops. Lu even began tracking the input delay of different players, visualizing the amount of delay created by connecting to his Oregon-based AWS server (or “instance”) from around the world. “We didn’t realize how much better was until I tested with Kevin.” said Lu, “When that happened…I was like, ‘Ok, I should really start researching this.Almost five years ago, we launched the first version of Parsec and Chris shared his technical goals in a blog post. Over the course of those five years, there have been countless people supporting Parsec to help us get here. Most importantly, everyone who has been a member of the Parsec team deserves a massive congratulations and has earned our deepest gratitude for helping us build and define the world-class product Parsec has become. The Parsec community (and their feedback) has also been an enormous source of inspiration. Their imaginative use cases, creative applications, and novel tools have repeatedly driven us to push the boundaries of what our technology can do. For nearly a year after our launch, we had fewer than one hundred active customers each day. That early feedback and those early needs helped define the product. Over time, as our community grew to hundreds of thousands of customers per week, the community’s passion stayed strong and helped support our development efforts. To get this far, Parsec also required financial investments and expert advice. Notation, Lerer Hippeau, NextView, HP Ventures, Makers Fund, Mini Fund, Gridlov, MBK Capital, and Andreesen Horrowitz believed in us and saw how Parsec could change the way the world accesses software, content, and tools. We really appreciate your guidance and support.įinally, although Chris and I are Parsec’s co-founders, our families (especially Megan and Allison) were with us at every step of this journey, supporting and encouraging us every day. Through the verticals business at Unity and their relationship with 94 of the top 100 game studios in the world, the immediate impact Parsec can have on industrial and gaming use-cases is going to grow exponentially. We couldn’t think of a better company to help us accelerate in the short term while also expanding our opportunity to impact the future so dramatically.Īpplications built with Unity are downloaded more than 5 billion times a month, reaching an average of 2.5 billion devices globally. We believe Parsec will bring value to each and every Unity customer, as well as everyone interacting with real-time 3D (known for the rest of this post as “RT3D”). The potential of our original goal expands further and further: Parsec can help convert anyone creating in 2D/non-interactive applications into creators of RT3D applications. We can simultaneously give creators the freedom to work from any device, at any time, on their own terms.
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